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Guide

Task Bar Hero Cube Experience and Synthesis Guide

Use level bands, rarity experience, and the 9 same-grade rule to choose materials when Cube progress stalls.

Source: Video Source: 颓废豪爷a (Bilibili)

Choose materials by Cube level

When Cube progress stalls, start with the material band your current Cube level can use. Local data has 100 Cube levels, synthesis bands, and base experience by rarity; matching the band is safer than mixing every level together.

Use the synthesis rule first

Synthesis uses 9 same-grade gear pieces to produce higher-rarity gear. That count and grade restriction matter because they shape material cost, result value, and Cube experience.

Match materials to level bands

Synthesis sub-recipes cover Lv.1-10, 10-20, 15-30, 20-40, 30-50, 40-65, 50-65, and 65-80. Around Cube level 50, start with nearby bands such as 40-65 or 50-65.

Rarity changes base experience

Base experience rises sharply by rarity: COMMON 2, UNCOMMON 6, RARE 18, LEGENDARY 54, IMMORTAL 162, and ARCANA 518. Before feeding high rarity, compare experience, market value, and build use.

FAQ

How many items does TBH Synthesis need?

The rule is 9 same-grade gear pieces into higher-rarity gear. For experience planning, check count, rarity, and item level together.

What materials should I farm when Cube level stalls?

Start from the synthesis band unlocked by your current level, then farm gear close to that band. Around level 50, begin with 40-65 and 50-65.

Does gear rarity affect Cube experience?

Yes. Base experience rises strongly with rarity. Low rarity is better for tests; high rarity should be checked for market and build value first.

Can different item levels be mixed?

It can be tested, but avoid starting with valuable gear. Use low-value materials first and expand only after the experience gain makes sense.