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Guide

TBH Slayer guide: attack damage, life steal, durability and melee burst

Slayer plays like a high-investment melee bruiser: attack and life steal must scale together, while HP and defense cannot lag.

Source: Video source: 沫星_Leki (Bilibili)

Class role

Slayer is hero 601, using Axe and Hatchet, and local data describes it as a rage-driven melee berserker. Players often call it a berserker; this guide keeps the site name Slayer and treats berserker as a community alias.

Attack and life steal

Slayer needs attack damage and life steal to come online together: the more damage it deals, the more recovery can pull HP back. Local skills such as Slam Jump, Ground Slam, Axe Spin and Bloodlust all point to melee burst or self-buffing.

Durability investment

Slayer is not a backline that stacks damage only. It needs attack, durability and recovery to grow together; as a melee role it takes more pressure, so HP, defense and triggerable recovery must grow with attack.

Party position

When the account already has a stable front line and healing, Slayer can enter as a high-investment melee burst slot. If resources are tight, stabilize Knight and Priest first before moving gear and socketing into Slayer.

FAQ

Is Slayer a first build for beginners?

It is not the most conservative first pick. It needs attack, life steal and durability together; with scarce resources, Knight, Priest and a free damage slot are steadier.

Damage or life steal first?

Check both together. Low damage makes life steal weak, while low durability shortens melee uptime; add HP and defense based on stage pressure.